2010 synergistic drama and action-adventure game
This article is about the video game. For classifications of the measure of rain, see rain
2010 television crippled

Heavy Rain is a 2010 interactional play action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial murderer who uses extended periods of rain to drown his victims. The actor interacts with the game by performing actions highlighted on screen related to motions on the control, and in some cases, performing a serial of quick fourth dimension events. The player ‘s decisions and actions during the game affect the narrative. Game developer David Cage wrote the 2,000-page script, acted as director for the four years of development, travelled to Philadelphia to research the set up, and intended to improve upon what was flawed in his 2005 game Fahrenheit. Composer Normand Corbeil wrote the grade, which was recorded at Abbey Road Studios. The game was released for PlayStation 3 in February 2010, PlayStation 4 in 2016, and Microsoft Windows in 2019. Heavy Rain was a critical and commercial success, winning three BAFTA awards and sell over five million copies. The game received praise for its emotional impact, visuals, publish, controls, spokesperson work, and music ; critics conversely faulted the controls, voice acting, and plot inconsistencies .

Gameplay [edit ]

Button-prompts are used to interact with the environment. Heavy Rain is an interactional drama and action-adventure game [ 1 ] [ 2 ] in which the player controls four different characters from a third-person position. [ 3 ] [ 4 ] [ 5 ] Each playable character may die depending on the player ‘s actions, which create a branching storyline ; [ 6 ] in these cases, the player is faced with quick time events. [ 7 ] The plot is divided into multiple scenes, each centering on one of the characters. [ 8 ] Holding down R2 moves the character forward and the left analogue stick controls the direction. interaction with the environment is done by pressing on-screen, context-sensitive prompts, using the right analogue stick, and performing Sixaxis control movements with the DualShock 3 or 4. [ 9 ] besides featured are difficulty levels that the player can change at any point during the game. [ 8 ] A chapter-select riddle offers the routine of playing scenes over again. [ 10 ] With PlayStation Move, the player wields either the gesture and seafaring controllers, or the DualShock and motion controllers. [ 11 ]

plot [edit ]

The day after celebrating his son Jason ‘s tenth birthday, Ethan Mars ( Pascal Langdale ) [ 12 ] and his class go denounce. Jason and Ethan are hit by a car ; Jason dies, and Ethan falls into a six-month coma. After he wakes from the coma, Ethan, blaming himself for Jason ‘s death, divorces his wife Grace and moves into a small suburban house while experiencing genial trauma and blackouts. Two years late, while at the park with his other son Shaun, Ethan blacks out. When he wakes up, he discovers that Shaun has been kidnapped by the “ Origami Killer ”, a consecutive cause of death whose modus operandi consists of abducting youthful boys during the fall season, drowning them in rain, and leaving an orchid on their chests and an origami number nearby. Norman Jayden ( Leon Ockenden ), [ 12 ] an FBI profiler struggling with addiction to a drug called Triptocaine, investigates the death of another Origami victim and concludes that he died the same day as a violent rainstorm, which flooded the cell where he was kept. Based on upwind patterns, he estimates that Shaun has merely three days to live. [ 8 ] Besieged by reporters, Ethan checks into a motel. He receives a letter from the killer, which leads to a shoebox containing a mobile call, a pistol, and five origami figures. The cause of death calls him and explains that each of the figures contains instructions on how to complete tests that will determine how a lot Ethan loves his son. Every time he completes one, he will receive a piece of the address where Shaun is held. The tests include driving against traffic at accelerate on the highway, crawling through broken glass and active electrical pylons, cutting off one of his fingers, murdering drug principal Brad Silver, and drinking poison on camera. Ethan meets Madison Paige ( Jacqui Ainsley / Judi Beecher ), [ 12 ] [ N 1 ] a diarist who sometimes uses the motel to deal with her insomnia. She decides to conduct her own probe into the Origami Killer. Jayden and his partner Lieutenant Carter Blake investigate suspects, but nothing pans out until Grace arrives at the post, fearing that her former husband is involved in Shaun ‘s disappearance. After Ethan ‘s psychiatrist Conrad Dupre reveals that his affected role has a history of blackouts, Blake and his superiors put out a guarantee for his apprehension. Unconvinced, Jayden continues to investigate other leads. meanwhile, secret detective Scott Shelby ( Sam Douglas ) [ 12 ] meets the families of the Origami Killer ‘s victims, collecting the letters and other items they received when their loved ones were abducted. Prostitute Lauren Winter, the mother of a victim, persuades Scott to let her accompany him. Their investigation leads them to Gordi Kramer, who claims to be the killer whale, but when they try to question him, they are knocked out and wake up in a cable car dip to the bottom of a river. After either saving or failing to rescue Lauren, Scott tracks down Gordi ‘s church father Charles and forces him to confess that his son was creditworthy for an incident years earlier in which a son was killed. [ 8 ]

Endings [edit ]

Throughout the game, the player experiences two branch flashbacks that reveal the true nature of the Origami Killer. The first base takes invest 34 years earlier, with match brothers playing in a construction locate. One of the two, John Sheppard, falls into a break dance pipe and gets his branch trapped, equitable as a rainstorm causes the pipe to begin filling with water. The moment occurs soon after, with John ‘s brother running home to warn their father, only to find him besides drink to help. Scared and confused, the boy could alone watch helplessly as his brother drowned. frankincense, the Origami Killer was born : a killer who searches for a founder volition to sacrifice himself. He kills his victims the same way his brother died. The boy is revealed to be Scott, who was adopted soon after his brother ‘s end. His actions as an research worker are not meant to get justice for his victims ; preferably, he needs to collect the evidence of his crimes, which he burns in his office wastepaper basket. [ 8 ] Ethan, Madison, and Norman all have the opportunity to find the warehouse where Shaun is, rescue him, and stop Scott. Ethan can arrive through his trials, Madison must survive and find the address in the killer ‘s apartment, while Norman must survive and find the cause of death using ARI clues. If Ethan goes alone, he will save Shaun, and either fifth wheel or kill Scott. Regardless of what he does, he will be shot absolutely by the police when he tries to escape. If all three make it, Ethan and Madison will have to save Shaun while Norman deals with Scott. If Ethan fails to arrive, Madison will fight Scott while Norman saves Shaun ; if Norman does not arrive, Madison will perform the rescue. Once the chapter is complete, the player will learn what happened to the characters. Each ending is determined by what occurred in the final chapter. The most positive shows Ethan and his son starting a newly life with Madison, Norman retiring from the FBI to focus on treating his addiction, and Lauren spitting on Scott ‘s dangerous after cursing his memory. The most negative sees Madison and Shaun dead, Norman overdosing on Triptocaine over the guilt of not saving Shaun, and Ethan being successfully framed as the Origami Killer by Blake, while Scott escapes and remains at big if Lauren died. Giving in to his annoyance, Ethan commits suicide in his cell. [ 8 ]

Development [edit ]

anterior to Sony ‘s participation, the game was pitched to Microsoft, which rejected it for its themes of child abduction. [ 13 ] At E3 2006, developer Quantic Dream revealed Heavy Rain: The Casting, a technical school show running on the PlayStation 3. [ 14 ] It was created in less than three months, including the game engine, handwriting, roll, gesticulate capture, and R & D. The show, though not intended for the public eye, made its appearance at Sony ‘s behest. [ 15 ] Impressed with the actress involved, writer and director David Cage gave Aurélie Bancilhon the share of Lauren Winter. [ 12 ] [ 16 ] Taking over four years to make, [ 17 ] it had a development, commercialize, and distribution budget of € 40 million, [ 18 ] and a 2,000-page farseeing handwriting. [ 19 ] Heavy Rain required 170 days of shooting, more than seventy actors and stuntmen, and sixty extra days to animate the faces of fifty actors. It had besides sixty sets and 30,000 animations. Guillaume de Fondaumière ( CFO of Quantic Dream ) claimed it was the most ambitious motion get undertaking for a game however. [ 20 ] [ 21 ] The beginning of the game was inspired by an incidental where Cage briefly lost his son in a plaza, which made him reflect on “ what it means to love your son ” ; this led to the tagline “ How far are you fix to go to save person you love ? ” [ 6 ] [ 22 ] cage structured the bet on like a film, and wanted to solve the frustration he had with the “ game over “ message by allowing the story to continue after the death of a playable character. [ 23 ] Each character was made to look like their actor counterpart ; [ 24 ] Madison Paige was modelled after Jacqui Ainsley, who besides offered soundbox motion get and her likeness, while Judi Beecher provided the voice and facial apparent motion capture. [ 12 ] To keep the game from being drilling, scenes were intentionally short. [ 6 ] The exploiter interface was done with Omegame Menus Master. [ 25 ] The quick-time event arrangement was based on that of Shenmue. [ 26 ] The first purpose for Heavy Rain was a improvised movement restrainer ; however, it was not thought feasible at the time. [ 17 ] Different trouble levels were implemented to appeal to a broader sample of players. [ 21 ] cage ‘s intention with Heavy Rain was to continue the synergistic storytelling and rectify the flaws of Fahrenheit. Though the game is set in a nameless city, he conducted field research in Philadelphia and hired a localization lookout who worked on the film of the like name, asking to be escorted to poor areas where he could speak to locals, take pictures, and movie. batting cage was struck by the despondency he found there and incorporated the presence of big factories near houses into the game. [ 27 ] [ 28 ] His inhalation included artwork of many kinds, but came largely from substantial life sentence. [ 29 ] Cage researched serial killers by reading books, deciding the modus operandi and background of the Origami Killer. [ 30 ] He based the finger amputation fit on a childhood accident. [ 31 ]

Normand Corbeil, who previously worked with Cage on Fahrenheit, was chosen as the composer for Heavy Rain. He was given two months from 5 June 2009 to do everything. Corbeil was instructed by the director on the importance of representing the characters ‘ points of view, leading him to employ the piano for Ethan Mars, a chamber orchestra for Madison Paige, a symphony orchestra for Norman Jayden, and administration and flutes for Scott Shelby. Recording at Abbey Road Studios, the composer delivered about 300 cues ; he played the piano himself. [ 32 ]

release [edit ]

Heavy Rain became a PlayStation 3-exclusive, [ 33 ] following its exploitation for Xbox 360 and personal computer in 2006. [ 34 ] Having first been scheduled for a late 2008 free, [ 34 ] it was delayed to 23 February 2010 in North America, [ 35 ] 24 February in Europe, [ 36 ] 25 February in Australia [ 37 ] and New Zealand, [ 38 ] and 26 February in the United Kingdom and Ireland. [ 36 ] Leading up to the acquittance was an Internet-based viral market crusade that necessitate people in finding four pieces of tell concerning a consecutive cause of death, and in the end being rewarded the game show ( before it released on 11 February ). [ 39 ] [ 40 ] [ 41 ] Heavy Rain Edition Modifiée, a modified adaptation released in France in 2011, was aimed toward a younger audience. [ 42 ] Quantic Dream late announced that a remaster of Heavy Rain would be released for PlayStation 4 on 1 March 2016 in North America via PlayStation Network, followed by physical versions on 2 March in Europe, Australia and New Zealand, and on 4 March in the United Kingdom. [ 43 ] [ 44 ] That same calendar month, it was released with Quantic Dream ‘s adjacent game Beyond: Two Souls as The Heavy Rain & Beyond: Two Souls Collection. [ 45 ] It was included on PlayStation Plus for the calendar month of July 2018. [ 46 ] During the March 2019 Game Developers Conference, it was announced that quantic Dream would publish Heavy Rain along with Beyond: Two Souls and Detroit: Become Human for Microsoft Windows. entirely available for one class on the Epic Games Store, they were self-published by Quantic Dream on 24 June 2019. [ 47 ] [ 48 ] The Heavy Rain Chronicles, initially planned as downloadable content with multiple scenes, only produced one featuring Madison Paige called The Taxidermist, first showcased at E3 2008. [ 28 ] [ 49 ] The lie were cancelled due to the PlayStation Move edition, [ 50 ] which was released in October 2010, and included The Taxidermist, three dynamic themes, the soundtrack, and nine making-of videos. [ 51 ] The slipcased collector ‘s edition has the same content as the Move edition, excluding two themes, the making-of video, and Move confirm. [ 49 ]

reception [edit ]

Heavy Rain was included in the book 1001 Video Games You Must Play Before You Die. [ 59 ] Out of a stress group of seventy, it was determined that none had assessed who the killer was before the game revealed it. [ 30 ] David Ellis of 1UP.com praised the quality and detail of the sets as “ dramatic ”, noting that the populace felt “ lived-in and genuine ” ; the characters were said to have a exchangeable “ game reality ”. Ellis ‘ horizon was that the game relayed an emotional subtlety that “ very few games have ever succeeded at ”, and that knowing the characters bore potentially fateful consequence added “ a nerve-racking layer ” to an otherwise tense experience. [ 9 ] Edge staff complimented Heavy Rain on its odd “ compulsive perpetrate ”, writing that the “ ghastly curio ” of the challenges was evocative to that of the Saw franchise. The naturalism, “ competently conjured ” with quality ignite, and “ filmic cliché ”, lone considered effective for its sparse consumption, were observed as treading a “ fine agate line ”. [ 7 ] Eurogamer ‘s Tom Bramwell saw the writing as wide of “ compassion and courage ” and commented that it was a crippled “ where pulling the trigger makes you actually feel something ”. [ 55 ] [ 60 ] Joe Juba at Game Informer commended the “ amaze detail ” and computer facial animation of the characters. Juba enjoyed the “ moody musical score ” adenine well as the voice actors, some of whom he called “ exceeding ”. Declaring the game a “ masterpiece ”, he besides praised the storytelling and character development for demonstrating the “ untapped likely ” of interactional entertainment. The controls were lauded for contributing to the more affecting scenes. [ 56 ] Lark Anderson, writing for GameSpot, termed Heavy Rain an “ absorb experience ” that showed, in meticulous manner, the characters ‘ latent hostility, urgency, storm, and calamity. Like Juba, he liked how the controls lent themselves to developing the emotional states of the characters. The fib, Anderson felt, was its greatest lastingness, complemented by “ outstanding ” ocular design and “ hyperrealistic “ character models. The orchestral score and “ by and large bang-up voice acting ” were besides subject to approval. [ 10 ] Anthony Gallegos from GameSpy stated that Heavy Rain had produced “ the most intense aroused feel I ‘ve had with a restrainer in my hand ”. Gallegos said the flying time events were of intuitive value and gave credit to Quantic Dream for making “ incredible-looking character models ”. [ 57 ] Chris Roper of IGN found the control mechanics applaudable, citing the choice and charm of the button prompts as a “ key chemical element ” to how it distinguished itself from other games. He admired the main characters for being well developed, interest, and integral to the fib. The script was dubbed “ easily amongst the best ” among games. [ 58 ] [ 61 ] [ 62 ] conversely, Ellis thought the “ cumbersome ” operate outline was the least sympathetic expression, [ 9 ] a complaint repeated by Edge staff, who besides found the view structure to be confusing. [ 7 ] Bramwell mentioned that the writing occasionally lacked “ poetry or constraint ”, noticing a drift of clichés in the negotiation a well as break English from the voice actors. [ 55 ] [ 60 ] In agreement with Edge staff and Bramwell, Juba indicated plot holes within the narrative and ailing joint voice acting. [ 56 ] Anderson concurred, accusing the narrative inconsistencies of reducing the immersion. The control system was perceived as “ gawky and imprecise ”. [ 10 ] Despite the realistic character models, Gallegos acknowledged a sense of malaise evoked by the preternatural valley. [ 57 ] Roper disparaged the graphics of clothes, hands, and objects for not being american samoa detailed as hop, and followed in the view that non-American accents from american characters sounded “ eldritch ”. [ 58 ] [ 61 ] [ 62 ]

Sales and accolades [edit ]

Heavy Rain debuted in Japan in one-sixth place, selling 27,000 units, [ 63 ] and topped the UK charts the same week. [ 64 ] According to The NPD Group, it was the tenth best-selling retail game of February, with over 219 thousand units sold. [ 65 ] Two months subsequently, it had passed one million sales, outperforming cage ‘s pre-release estimate of 200,000 to 300,000. [ 66 ] Heavy Rain outsold all Xbox 360 games in Europe during the beginning fifteen weeks of 2010, ranking it phone number ten in cabinet software sales in that region. [ 67 ] By August 2013, the game had sold three million copies, [ 68 ] which rose to 4.5 in 2017 and 5.3 in 2018 in corporate sales on PlayStation 3 and 4. [ 69 ] [ 70 ] It is one of the best-selling PlayStation 3 video recording games, [ 68 ] with Sony profiting over €100 million from it. [ 71 ] At E3 2009, Heavy Rain won GameSpot ‘s Best Adventure Game award and was a finalist for Game of the Show, Best PS3 Game, and Best Graphics. [ 72 ] [ 73 ] [ 74 ] [ 75 ] It was a runner-up for Best of E3 PS3 Game at 1UP.com, [ 76 ] and nominated for PS3 Game and Adventure Game of Show at GameSpy. [ 77 ] [ 78 ] The Game Critics Awards nominated it for Best Original Game. [ 79 ] GameSpy declared it Adventure Game and PlayStation 3 Game of the year ; [ 80 ] [ 81 ] IGN placed it in the latter class. [ 82 ] In 2011, Adventure Gamers named Heavy Rain the 26th best venture bet on. [ 83 ] IGN late ranked the game as one of the best of the generation, while Empire listed it among the greatest of all time. [ 84 ] [ 85 ]

Film adaptation [edit ]

On 15 May 2006, the rights to make Heavy Rain into a film were optioned by New Line Cinema, fair after the reveal of Heavy Rain: The Casting. [ 102 ] These were subsequently auctioned off to Unique Features, a production company formed by two erstwhile New Line executives, Bob Shaye and Michael Lynne. Shaye and Lynne purchased the film rights with their own funds despite having a “ first-look deal “ in place at Warner Bros., which had bought New Line prior to their deviation. [ 103 ] David Milch, writer for NYPD Blue and Deadwood, was slated to adapt it under the title Rain. [ 19 ]

Notes [edit ]

  1. ^ Ainsley is the physical exemplar for Madison and Beecher voices the character .

References [edit ]

Read more: Willem Dafoe